Party Ship Statistics

PROSPERITY (Sailing Ship)
Initiative +10
DEFENSE
AC 22; Hardness 5*
hp 900/900 (449)
Base Save +20
OFFENSE
Maximum Speed 180ft (current* or 60ft (muscle); Acceleration 30ft (current) or 15ft (muscle)
Weapons (Bolded siege engines are lead by a master engineer and use move actions to aim and load)
Port Side:
2 Fiend’s Mouth Cannons +12 (8d6/ x4) (misfire 1, 30ft) 150ft; Crew 3, Aim 1, Load 3; hp 140, hardness 10
1 Heavy Ballista +12 (4d8, 19-20/ x2) 180ft; Crew 3, Aim 2, Load 3; hp 100, hardness 5
Starboard Side:
5 Cannons +12 (6d6/ x4) (misfire 1, 20ft) 100ft, Crew 2, Aim 1, Load 3; hp 70, hardness 10
5 Light Ballistae +6 (3d8, 19-20/x2) 120ft, Crew 1, Aim 0, Load 2; hp 50, hardness 5
CMB +8; CMD 18
Ramming Damage 8d8
DRIVE
Propulsion current (air; two masts, 30 squares of sails, hp 75/150) or current (water)
Driving Check Profession (sailor) or Knowledge (nature) +10 to the DC
Forward Facing the ship’s forward
Driving Device steering wheel
Driving Space the nine squares around the steering wheel, typically located in the aft of the ship
Crew
21 sailors (1gp/day)
16 Moderate Siege Engineers (2gp/day +5gp/battle)
8 Master Siege Engineers (5gp/day + 10gp/battle)
LOAD
Decks 2
Cargo Up to 150 tons plus crew and passengers

Party Ship Statistics

World Will Drown Austin_Vockrodt