The First Wind

Description:

This glass jar seems like any other, but inside it contains an intelligent entity referring to itself as the First Wind. Once per day as a full round action, the entity can be commanded to emerge from the jar and grant the use of its powers and services. The one who summons the First Wind can either have it serve as an Mythic Elder Air Elemental obeying the commands of the summoner, or merge with the summoner to grant the use of the following abilities. Both of these options last for 1 hour.
+6 insight bonus to dexterity, +4 insight bonus to reflex saves, +10 insight bonus to all fly checks
Mythic Fly (constant)
Cloak of Winds (constant)
Whispering Winds (constant)
Air Bubble (3/day)
Alter Winds (2/day)
Gust of Wind (2/day)
Gusting Sphere (1/day)
Wind Wall (2/day)
Fickle Winds (1/day)
Hurricane Blast (2/day)
River of Wind (1/day)
Sirocco (1/day)
Scouring Winds (1/day)
Winds of Vengeance (1/day)
Suffocation, Mass (1/day)
The DC for all of these spells is 30 with an effective caster level of 30.

Bio:

The First Wind

World Will Drown Austin_Vockrodt