Roaran Snakebeard

Hell's Anchors captain of Broken Soul

Description:

Roaran Snakebeard CR
LE (male tiefling (native outsider) sorcerer 14)
Init 6, Senses darkvision 60ft Perception
DEFENSE
AC 26, touch 17, flat-footed 24; (
4 armor, 2 dex, +5 natural, +5 deflect)
hp 137
Fort +7, Ref +7, Will +11 (
4 vs poison)
Resist fire 10, cold 5, electricity 5 SR 17
OFFENSE
Speed 30ft
Special Attacks corrupting touch, hellfire
Spell-Like Abilities (CL 15th)
1/day- darkness
Spells Known (CL 15th) Concentration
(5/day) 7th- greater teleport, spell turning, mage’s sword
(7/day) 6th- planar binding (devils only), dispel magic, greater, chains of fire (DC 23), unwilling shield (DC 23)
(7/day )5th- dominate person (DC 24), hold monster (DC 24), fire snake, magic jar (DC 22), damnation stride
(7/day) 4th- charm monster (DC 25), stoneskin, malicious spite (DC 22), fire shield, phantasmal killer (DC 21)
(8/day) 3rd- suggestion (DC 22), protection from energy, unadulterated loathing (DC 22), fireball (DC 20), displacement
(8/day) 2nd- scorching ray, touch of idiocy, mirror image, false life, eagle’s splendor, fog cloud
(8/day) 1st- protection from good, shield, mage armor, magic missile, vanish, ray of enfeeblement
(at will) 0- detect magic, ghost sound, mage hand, arcane mark, resistance, daze, flare, scoop, breeze
Infernal Bloodline
STATISTICS
Str 10 Dex 14 Con 14 Int 10 Wis 15 Cha 24
Base Atk +7/ +2; CMB +7; CMD 19
Feats Spell Focus (enchantment), Persistent Spell, Quicken Spell, Improved Initiative, Heighten Spell, Greater Spell Focus (enchantment), Extend Spell, Blind-Fight, Toughness, Arcane Blast
Skills Fly +15, Spellcraft +13, Use Magic Device +15
Languages Common, Infernal
SQ
SPECIAL ABILITIES
Corrupting Touch (Sp) At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Hellfire (Sp) At 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Good creatures that fail their saves are shaken for a number of rounds equal to your sorcerer level. The DC of this save is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. This power has a range of 60 feet.
On Dark Wings (Su) At 15th level, you can grow fearsome bat wings as a standard action, giving you a fly speed of 60 feet with average maneuverability. The wings can be dismissed as a free action.
GEAR
Headband of Alluring Charisma +6
Ring of Protection +5
Amulet of Natural Armor +5
Spell Resistance (17) Bracers of Armor +4

Bio:

Roaran Snakebeard

World Will Drown Austin_Vockrodt