Master of the Gales

Pirate Lord of Tempest Cay

Description:

Master of the Gales CR 14
N (human druid 15)
Init 6, Senses Perception
DEFENSE
AC 24, touch 12, flat-footed 22; (
7 armor, +2 dex, +5 natural)
hp 135
Fort 10, Ref 7, Will 16
Defensive Abilities resist nature’s lure
Immune poison; Resist fire 10
OFFENSE
Speed 20ft
Melee
Ranged +1 Distance Dart +14/ +9/ +4 (1d4 +1 plus poison [black lotus extract]) 40ft
Special Attacks wild shape 6/day
Druid Spells Prepared (CL 15th) Concentration +22
8th- whirlwind
7th- heal, control weather, scouring winds
6th- find the path, dust form, antilife shell, transport via plants
5th- control winds, call lighting storm, raise animal companion, stoneskin, animal growth
4th- air walk, control water, echolocation, scrying, ride the waves
3rd- call lighting, cloak of winds, dominate animal, hurricane blast, hydraulic torrent, sleet storm
2nd- accelerate poison, bull’s strength, owl’s wisdom, bear’s endurance, cat’s grace, gust of wind
1st- entangle x2, magic fang, speak with animals, touch of the sea
(at will) 0- create water, detect magic, light, know direction
STATISTICS
Str 12 Dex 14 Con 12 Int 7 Wis 24 Cha 16
Base Atk +11/ +6/ +1; CMB ; CMD
Feats Improved Initiative, Natural Spell, Powerful Shape, Quick Wild Shape, Wild Speech, Spell Focus (conjuration), Augment Summoning, Quicken Spell, Widen Spell
Skills
Languages Common, Druidic
SQ
SPECIAL ABILITIES
Spontaneous Casting A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.
Wild Shape (Su) At 4th level, a druid gains the ability to turn herself into any small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an animal the druid is familiar with.

A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid’s wild shape now functions as beast shape II. When taking the form of an elemental, the druid’s wild shape functions as elemental body I.

At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid’s wild shape now functions as beast shape III. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I.

At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body III. When taking the form of a plant, the druid’s wild shape now functions as plant shape II.

At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. When taking the form of a plant, the druid’s wild shape now functions as plant shape III.
Nature Bond (Ex) animal comanion (see below)
A Thousand Faces (Su) At 13th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.
Timeless Body (Su) After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.
GEAR
+3 Wild Red Dragonhide
Amulet of Natural Armor +5
+1 Distance Darts (20)
Black Lotus Extract (1)
Headband of Mental Prowess +4 (wis, cha)
Ring of Freedom of Movement

Animal Companion
Kraker
N Huge animal (aquaitc)
Init 7, Senses low-light vision Perception
DEFENSE
AC 26, touch 12, flat-footed 22; (
4 dex, 14 natural, -2 size)
hp 210
Fort +20, Ref +18, Will +7
Defensive Abilities evasion, ink cloud (20ft radius)
OFFENSE
Speed swim 60ft, jet 260ft
Melee bite +15 (3d6
8), 2 arms 15 (1d88), tentacles 13 (4d64/19-20 plus grab)
Space 15ft, Reach 15ft (30ft with arms and tentacles)
Special Attacks constrict (4d6 + 12)
STATISTICS
Str 27 Dex 19 Con 20 Int 2 Wis 12 Cha 2
Base Atk 13; CMB +21 (25 grapple); CMD 35
Feats Combat Reflexes, Great Fortitude, Improved Critical (tentacle), Improved Initiative, Lightning Reflexes, Multiattack, Skill Focus (Perception), Improved Natural Attack (arms), Improved Natural Armor, Improved Natural Attack (bite)
Skills Perception +22, Swim +15
Tricks attack, come, heel

Bio:

Master of the Gales

World Will Drown Austin_Vockrodt