Avimar Sorrinash

Pirate Lord of Shark Island

Description:

Avimar Sorrinash (human form) CR 11
CE (human werewolf ranger 11)
Init 6, Senses low-light vision, scent Perception
DEFENSE
AC 24, touch 13, flat-footed 21; (
9 armor, +2 dex, +1 dodge, +2 natural)
hp 131
Fort 8, Ref 9, Will 6
OFFENSE
Speed 30ft
Melee 2 claws +19 (1d6 + 10)
Special Attacks rending claws (1d6), quarry, favored enemy +4 lawful outsiders, +4 fire outsiders, +2 animals
Spells Known (CL 8th) Concentration +11
3rd- bloody claws, darkvision
2nd- protection from energy, wind wall
1st- entangle x2 (DC 14), hunter’s howl
STATISTICS
Str 24 Dex 14 Con 14 Int 7 Wis 16 Cha 5
Base Atk +11/ +6/ +1; CMB +18; CMD 30
Feats Aspect of the Beast, Improved Natural Attack (claws), Improved Natural Attack (bite), Multiattack, Improved Initiative, Toughness, Weapon Focus (bite), Run, Spring Attack, Dodge
Skills Climb +15, Perception +17, Stealth +16, Survival +12
Languages Common
SQ
SPECIAL ABILITIES
Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Curse of Lycanthropy A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
GEAR
Belt of Giant Strength +4
Amulet of Mighty Fists +3
+3 Breastplate

Avimar Sorrinash (hybrid form) CR 11
CE (human werewolf ranger 11)
Init 6, Senses low-light vision, scent Perception
DEFENSE
AC 26, touch 13, flat-footed 23; (
9 armor, +2 dex, +1 dodge, +4 natural)
hp 142
Fort 9, Ref 9, Will 6
Defensive Abilities evasion
DR 10/silver
OFFENSE
Speed 30ft
Melee bite +21 (1d8 + 11 plus trip and curse of lycanthropy), 2 claws +20 (1d6 + 7)
Special Attacks rending claws (1d6), quarry, favored enemy +4 outsider (lawful), +4 outsider (fire), +2 animal
Spells Known (CL 8) Concentration +11
3rd- bloody claws, darkvision
2nd- protection from energy, wind wall
1st- entangle x2 (DC 14), hunter’s howl
STATISTICS
Str 26 Dex 14 Con 16 Int 7 Wis 16 Cha 5
Base Atk +11/ +6/ +1; CMB +19; CMD 31
Feats Aspect of the Beast, Improved Natural Attack (claws), Improved Natural Attack (bite), Multiattack, Improved Initiative, Toughness, Weapon Focus (bite), Run, Spring Attack, Dodge
Skills Climb +15, Perception +17, Stealth +16, Survival +12
Languages Common
SQ
SPECIAL ABILITIES
Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Curse of Lycanthropy A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Lycanthropic Empathy In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Quarry (Ex) At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature’s type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
GEAR
Belt of Giant Strength +4
Amulet of Mighty Fists +3
+3 Breastplate

Bio:

Avimar Sorrinash

World Will Drown Austin_Vockrodt